![]() (The International Center for Electronic Games frequently has its Frogger arcade game on display in eGameRevolution stop into The Strong museum to test your own Frogger abilities!) Unfortunately, Kramer’s crew runs down the battery, and George is forced to play a life-sized round of Frogger with the arcade game while he crosses the street. He purchases the Frogger machine and devises a plan to keep it operable during transport from the pizzeria to his apartment. George discovers that he still possesses the all-time high-score on the Frogger arcade game at his old high school hang-out. Joe, little green army men, Play-Doh, Etch A Sketch, Super Ball, Mattel Electronics Football, and the Easy-Bake Oven. (Many of these objects have been inducted into The Strong’s National Toy Hall of Fame.) Toys shown in this episode (and coveted by Jerry, George, and Elaine) include G.I. Jerry dates a woman named Celia, who has inherited an amazing classic toy collection―however, she won’t let Jerry play with them. “The Merv Griffin Show” (Season 9, Episode 6) To avoid awkward family chit-chat, George and Susan play a game of Trivial Pursuit with the Bubble Boy. While Jerry and Elaine get lost, George and his fiancée Susan end up at the Bubble Boy’s house. Several of my much-loved installments, listed below, rely heavily on toys or games to advance the storyline.Įn route to the Hamptons, Jerry is supposed to make a pit stop at the home of one of his biggest fans, the Bubble Boy (“He’s a boy, who lives in a bubble!”). Long-time fans of the show will recall episodes highlighting the game of Risk, Susan’s doll collection, and Kramer’s penchant for driving golf balls into the ocean. Plots involving play are as common as the gang’s visits to the Cineplex. ![]() From the Superman figurine displayed prominently in Jerry’s apartment to the games and sports played throughout the series, the show’s writers convey nostalgia, competition, and creativity. ![]() Our four protagonists, though often selfish, just want to be successful and have fun. Peripheral characters come and go, making their mark on the series with memorable catchphrases (“No soup for you!”) or descriptors (“she’s a low-talker”). Other stories depict daily life in Manhattan: commuting, running errands, ordering take-out. I’ve been in many-a-situation where I’ve incredulously thought, “I feel like I’m on Seinfeld.” (Ask me about the time I reserved a rental car in France and ended up sputtering “You know how to take the reservation, you just don’t know how to hold the reservation, and that’s really the most important part” at the counter attendant.) Some of my favorite vignettes from the show involve Jerry, George, Elaine, and Kramer chatting around a booth at the ubiquitous Monk’s Café. While I frequently caught myself reciting the lines along with the characters, I realized the brilliance of the show was in its relatability for a wide audience. In fact, I recently completed my own personal “Summer of George,” where I re-watched every episode from the pilot through the finale. Seinfeld is not, as people often claim, a “show about nothing.” It is a television show about four narcissists whose seemingly petty dialogue and ripple-effect exploits produced a significant impact on the modern pop culture landscape.
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